The Merchants: Bad Blood. Dark Magics

The Merchant clan of dark sorcerers link the worlds of the Moon Road and Sorrows Hill. In the hills where Virginia and West Virginia meet, the Merchants have lived for generations, working mysterious magics formed from blood and soul and fire. No one knows what pact the first Merchant in this New World made with spirits of the darker side. But his (or her) descendants have danced with those spirits ever since, in a chancy partnership that brings them great wealth and great power, but at prices that are often too steep to bear.

We first meet them in Sorrows hill around 1864, when Jared Merchant’s wayward daughter returns with her own strange child to find that her father’s house has burned and he has vanished. His brother Jeremy returns from travels abroad to take up the family name and tradition – and no one knows what happened to Jared.

Perhaps the greatest of the Merchants is Joss Merchant, whose death at a fantastic old age is chronicled in The Wake, which takes place a few generations later. Another Merchant daughter has left the family, returning for Joss’ funeral. Her daughter Graciela tells the story of her first and last encounter with her fearsome grandfather, who may not be gone after all. Gracie’s adventures continue in Gracie and the Dark Side, a set of short stories in which Gracie comes to terms with being the granddaughter of Joss Merchant.

The Merchants enter the present day in Soledad City, where musician Lucas Horne learns of his secret connection to the bloody clan and finds out just what being a Merchant really means.

The Merchants cross and cross again with other characters in thr Sorrows Hill and Moon Road universes, for good or ill – mostly ill.

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