When you’re building the world for your fantasy characters to live and play in, it’s easy to become overwhelmed by choices. You can build a brand new universe, borrow heavily from our own human history and legends, or blend your fantasy world into the one we know. Even there, there are virtually endless choices: use a real place and time, create a new setting that exists side by side with ours, or borrow the trappings of our world to create a new one that echoes it. You can see variations of all these strategies in the work of people like JRR Tolkien, Charles de Lint, China Mieville, Charlaine Harris and many others.
I think the most satisfying fantasy stories are the ones that do take place in a heightened version of our “real” world, because they suggest that there really might be magic lurking just around the corner – and you never know when you might meet it. What’s fascinating, terrifying and wonderful is what happens when the everyday meets the very strange. That’s a timeless theme, one that’s visited again and again in countless legends, myths – and fantasy novels.
So the fantasy universe of the Moon Road is set in the deserts of the Southwestern United States. Partly that’s because I’m a Westerner living here in Baja Arizona where you can drive to Mexico and be home in time for lunch. And partly because these deserts have always held a whiff of strange magic that draws travelers and seekers and lost souls from everywhere.
The Moon Road stories take place in two eras, today’s West and the Old West of history and legend, somewhere between the Pacific Coast and the Rio Grande. In the urban fantasy stories, Soledad City is a modern metropolis blending elements of Los Angeles, Phoenix, Tucson, El Paso, Tijuana and Ciudad Juarez. People living in and traveling to Soledad come from “real” places such as New Orleans, Los Angeles and Chicago, though.
Between Soledad and the Border is the Rez, home of medicine woman Nettie Chubai and various characters of the People. And far out in the desert, another key location is Holland’s Truck Stop and Cafe, where strange comings and goings take place and people cross paths in unexpected ways.
The Old West of Soledad figures in the historical fantasy stories featuring demon haunted gunman Sixkiller, shapeshifting bounty hunter Harry Longman, and Sixkiller’s mysterious Boss. Alongside actual towns like Tombstone and Bisbee, the characters in Sixkiller’s time of around 1870 frequent Meridian, a fictional mining town, and the saloons of Agua Dulce, which is a composite of every Mexican border town in every Western you’ve ever seen.
The legends, the lore and the cultures of the Southwest inform every story I’ve ever written about Mama Silva, Largo, Adam Voss, the Bone Angel and the rest of my large cast of characters. Skyscrapers, empty desert roads, cactus and moonlight over the mountains – it all comes together in a new and different fantasy setting. I hope you’ll stop by – and visit again and again.
Oh yeah – that language lesson I mentioned:
In Soledad City Spanish is spoken by many characters. Here’s a quick guide to frequently used phrases:
Bruja/Brujo – witch
Curanderia – a healer’s shop
mijo/mija – my son/my daughter – often used as an endearment
Mi tia – my aunt ( which is what everyone says about Mama Silva)
La Migra – the border authorities
You have to admit, it’s much easier than Dothraki. Stay tuned.